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Shock the system intro
Shock the system intro




shock the system intro shock the system intro

It's absolutely not immersive to flush your toilet while looking for the arcane trigger that will make the scene progress. Originally posted by rane:The intro is definitely ass. After this, a scene of the ship flying to the citadel could be shown, followed by a brief exposition explaining the game's premise. This would give players a taste of the game's mechanics while also advancing the story. Instead of a brief gameplay segment, it would be more impactful to showcase a random hacking cutscene followed by a scene where the guards break in. This would help to establish the game's atmosphere right from the start. It would be great to start the game with a cinematic flyover scene of the darkened city, set to a fitting soundtrack. And the hacking scene is just awful and insulting. Looking back at the old intro it explains more whereas the new intro leaves a lot off despite it being longer. I believe that taking these factors into account could help to improve the overall quality of the game. In comparison, the original System Shock game had a more cohesive and effective intro that explained everything clearly. Furthermore, the depiction of the hacker's 'home' may come across as unprofessional and may not appeal to a wider audience. Additionally, the introductory segment that involves hacking the computer and waiting through a short gameplay period may not be the most effective way to engage players. In my opinion, the grey and orange city visuals do not seem to be aesthetically pleasing and may not be engaging for players. I would like to offer some constructive criticism regarding the visuals and gameplay mechanics of the game.






Shock the system intro