

Not just to get your arcs correct, but your distance as well. Embarrassing.Īs for the interface, it's actually more user involvement than in the old way, and requires a lot more "thinking" than appears. As for IF/HE, note in the video I pinged the Zep and didn't get a pen.

I don't have manual, will probably go IF/HE once my Captain is fully spec'd.

I run PT, LS, BFT, AFT, CE, and the AA module (for the two extra bursts). You should always have to do something to get rewards not just set and forget or not bother in the first place. Not interacting with it should mean you have very little AA defense while interacting with it should mean the sector you reinforce is as strong as your ship type can make it. Trouble is AA is to easy to just leave and forget it all game. It is called team play by one distracting the target while the other does the damage. The surface target is distracting you from switching sectors easily just like when you have to make a choice of trying to kill the destroyer on your right that is about to torp you or kill the destroyer on your left that is also about to torp you. Ofcs it is difficult to switch during a fight that is the point. Lol no, you should have to work for your rewards not simply sit there and whine about how you can do nothing. Right now, i just leave my AA as balanced unless I'm not shooting or being shot at by someone. AA sector priority needs to be a key toggle so that you don't have to bring up some screen and click while you are shooting at another ship. It's too much to bring up int he middle of a battle as it is. Maybe even using your normal gun sights to track the planes and set where you want your AA concentration to move to while your AA shoots. Maybe they should make it very narrow say a 30 degree sector with AA more concentrated in the center and have you need to move it by using the 'Q' and 'E' keys (or other free keys) but the sector moves slowly so you have to preset it and then try to track the aircraft to damage them. It would only take needing to do more to make the sector system effective to put some skill into it. Having your planes shot down by no skill just RNG. Should be something CV players are annoyed about. Only disappointing part is it took little effort to shoot those planes down in your video.
